Main Markets:
1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (home team wins), X (teams will draw), 2 (away team wins).
Double chance: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1X (at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or draws), 12 (at the end of the match the home team wins or the away team wins).
Total (Over/Under): You have to predict if the total number of goals scored during the entire match will be over or under the line indicated.
To Qualify: You have to predict if the indicated team will qualify to the following phase of the tournament.
Both teams to score (GG/NG): there are two possible outcomes: GG (both teams score at least one goal each during the whole match), NG (one or both the teams do not score any goal during the whole match).
Draw no bet (DNB): this betting market consists in the following, to define a bet as a winner, there must necessarily be a winning team, which means that, if the match ends in a draw, the money bet will be refunded. For example, if a final score results in a draw, the bet will be settled as void.
Next goal: You have to predict which Team will score the next goal. There are 3 possible outcomes: 1 (the home team score), none, 2 (the away team score).
Which team will win the rest of the match: Regardless of the actual score of the event, at the time of placing the bet the score of the event will be considered to be 0-0.
Correct Score: predict the exact result of a match, that is, to the exact score at the end of 90 minutes of regular time, for example: (1-0, 3-0, 2-3…)
Handicap (2 way): bet in which the winner of the game must be decided with a respective goal margin. The correct score is added or subtracted from the goals proposed in the handicap, and after said operation, it will be determined who wins: home team, draw or away team.
Handicap (3 way): You have to predict the final result of the match taking in consideration the handicap in brackets. For example, (0:1) indicates that the away team has one goal advantage, as for (1:0) indicates that the hometeam has one goal advantage.
Bet Types available on this market:1H (0:1): The home team will win the match with 2 or more goals difference
XH (0:1): The home team will win the match with 1 goal difference
2H (0:1): The away team will win the match or will draw
1H (0:2): The home team will win the match with 3 or more goals difference
XH (0:2): The home team will win the match with 2 goal difference
2H (0:2): The away team will win the match, will draw, or will lose with 1 goal difference
1H (0:3): The home team will win the match with 4 or more goals difference
XH (0:3): The home team will win the match with 3 goal difference
2H (0:3): The away team will win the match, will draw, or will lose with 1 or 2 goals difference
1H (1:0): The home team will win the match or will draw
XH (1:0): The away team will win the match with 1 goal difference
2H (1:0): The away team will win the match with 2 or more goals difference
1H (2:0): The home team will win the match, will draw, or will lose with 1 goal difference
XH (2:0): The away team will win the match with 2 goal difference
2H (2:0): The away team will win the match with 3 or more goals difference
1H (3:0): The home team will win the match, will draw, or will lose with 1, or 2 goals difference
XH (3:0): The away team will win the match with 3 goal difference
2H (3:0): The away team will win the match with 4 or more goals difference
Halftime / Fulltime: You have to predict the outcome of the 1st half time of the match together with the outcome of the entire match. The possible outcomes are: (1/1, 1/X, 1/2, X/1, X/X, X/2, 2/1, 2/X and 2/2).
Last Goal: In this market we must predict which of the two teams will score the last Goal of this game.
If you selected the None option, you are indicating that no more goals will be scored.
Winning margin: in this type of bets, you predict which team will win and by how much margin it will win.
Total Hometeam: You have to predict if the total number of goals scored, from Hometeam, during the entire match will be over or under the spread indicated.
Total Away Team: You have to predict if the total number of goals scored, from Away Team, during the entire match will be over or under the spread indicated.
Exact Goals: You have to predict the exact number of goals scored during the match. The possible outcomes are 0 goals, 1,2,3,4,5+ .
Which team to score: consists of predicting if only the home team, the away team, both teams or neither will score in the match. It consists of selecting YES or NO if one of the following betting markets available in the special section is chosen.
Home No bet (1 no bet): You have to predict if the away team will win the match or if the match ends in a draw. If the home team wins the match, the bet will be considered void.
Away No bet (2 no bet): You have to predict if the home team will win the match or if the match ends in a draw. If the away team wins the match, the bet will be considered void.
Home Exact Goals: You have to predict the exact number of goals scored from the Home team during the match. The possible outcomes are 0 goals, 1,2,3+.
Away Exact Goals: You have to predict the exact number of goals scored from the Away Team during the match. The possible outcomes are 0 goals, 1,2,3+.
Odd/Even: You have to predict if the match result is an odd or even number, if the match result is “0:0″, bets are counted as “even”.
Odd/Even Home. You have to predict if the number of goals scored by the home team during the entire match is going to be odd or even. If the home team does not score any goal the winning selection is even.
Odd/Even Away: You have to predict if the number of goals scored by the away team during the entire match is going to be odd or even. If the home team does not score any goal the winning selection is even.
Home to Score: You have to predict whether the home team will score at least one goal during the match.
Away to Score: You have to predict whether the away team will score at least one goal during the match.
Multigoals: You have to predict the number of goals scored during the match based on different ranges offered.
Home Multigoals: You have to predict the number of goals scored from the Hometeam during the match based on different ranges offered.
Away Multigoals: You have to predict the number of goals scored from the Away Team during the match based on different ranges offered.
Next scoring type: You have to predict the scoring type between the following outcomes:
➔Freekick: The goal has to be scored directly from the freekick or corner to qualify as a goal by freekick. Deflected shots count as long as the freekick or corner taker is awarded the goal;
➔ Penalty: Goal must be scored directly from the penalty. Goals after a rebound of a missed penalty do not count;
➔ Own Goal: If goal is declared as an own goal;
➔ Header: The scorers last touch has to be with the head;
➔ Shot: Goal has to be with any other part of the body than the head and the other types do not apply; ➔ No Goal.
Will there be a penalty shootout: You have to predict if in the match will be a penalty shootout Overtime Yes/No: You have to predict whether the match will go to an extra-time period.
Method of Victory: You have to predict the method of victory for the home team or away team. There are six (6) possible outcomes offered:
– Home team wins in regular time
– Away team wins in regular time
– Home team wins in extra time
– Away team wins in extra time
– Home team wins after penalty shots
– Away team wins after penalty shots
Overtime & goal: You have to predict if the match will go to the Overtime and will there be a goal (Yes) or not (No).
Overtime - 1x2: You have to predict the outcome 1X2 of the Overtime period only.
Overtime - which team wins the rest : Regardless of the actual score of the event, at the time of placing the bet the score of the event will be considered to be 0-0. The market will consider Overtime only.
Overtime - next goal : You have to predict which Team during the Overtime period will score the next goal. There are 3 possible outcomes: 1 (the home team score), X (the teams draw), 2 (the away team score).
Overtime - total: You have to predict if the total number of goals scored during the Overtime only will be over or under the spread indicated.
Overtime – handicap: You have to predict the final result of the Overtime taking in consideration the handicap in brackets. For example, (0:1) indicates that the Away team has one goal advantage, as for (1:0) indicates that the Home team has one goal advantage.
Overtime - correct score: You have to predict the correct score of the Overtime only.
Penalty shootout – winner: You have to predict which team will win the penalty shootout (1-2).
Penalty shootout - xth penalty scored: You have to predict if the penalty “x” will be scored or not during the penalty shootout.
Penalty shootout - xth goal: You have to predict which team will score the goal “x” during the penalty shootout. 3 Possible outcomes: 1, X, 2.
Penalty shootout - winning margin: You have to predict the margin of victory for the penalty shootout for the home or away team, or whether the match ends in a draw.
Penalty shootout – total: You have to predict if the total goals scored during the penalty shootout will be Over or Under.
Penalty shootout - Home total: You have to predict if the total goals scored from the Home team during the penalty shootout will be Over or Under.
Penalty shootout - Away total: You have to predict if the total goals scored from the Away team during the penalty shootout will be Over or Under.
Penalty shootout - exact goals: You have to predict if the exact goals scored during the penalty shootout. 7 are the possible outcomes: 0-4,5,6,7,8,9,10+.
Penalty shootout - odd/even: You have to predict if the numbers of goals scored during the penalty shootout period will be odd or even.
Penalty shootout - Home odd/even: You have to predict if the numbers of goals scored from the Home team during the penalty shootout period will be odd or even.
Penalty shootout - Away odd/even: You have to predict if the numbers of goals scored from the Away team during the penalty shootout period will be odd or even.
Penalty shootout - correct score: You have to predict the correct score during the penalty shootout period.
Penalty shootout - winner & total: You have to predict the outcome 1X2 of the penalty shootout together with the number of goals scored by considering the indicated spread.
First Half Markets
1st half - 1x2: You have to predict the outcome of the first half of the match only. Goals scored in the 2nd half of the match do not count.
1st half - Total: You have to predict if the total number of goals scored during the first half only will be over or under the spread indicated.
1st half - which team wins the rest : Regardless of the actual score of the event, at the time of placing the bet the score of the event will be considered to be 0-0. The market will consider the 1st Half only.
1st half - Next goal : You have to predict which Team during the 1st Half period will score the next goal. There are 3 possible outcomes: 1 (the home team score), X (the teams draw), 2 (the away team score).
1st half - double chance: You have to predict the outcome of the 1st Half. There are 3 possible outcomes: 1X (at the end of the 1st Half the home team wins or draws), X2 (at the end of the 1st Half the away team wins or draws), 12 (at the end of the 1st Half the home team wins or the away team wins).
1st half - draw no bet: You have to predict which team will win the first half of the match only. If the first half ends in a draw the selection will be void.
1st Half Handicap (2 Way): You have to predict the final result of the first half of the match taking in consideration the handicap in brackets.
1st Half Handicap (3 Way): You have to predict the final result of the first half of the match taking in consideration the handicap in brackets. For example, (0:1) indicates that the Away team has one goal advantage, as for (1:0) indicates that the Home team has one goal advantage.
1st half - competitor1 exact goals: You have to predict the number of goals that will be scored from the Home team during the first half of the match.
1st half - competitor2 exact goals: You have to predict the number of goals that will be scored from the Away team during the first half of the match.
1st half - odd/even: You have to predict if the number goals scored during the first half only is going to be odd or even. The half time score line 0-0 is considered even.
1st half - both teams to score: You have to predict whether both teams score at least one goal each during the first half OR only one team or both teams do NOT score any goals during the first half.
1st half – Home clean sheet: Clean sheet is a term used to describe a team that has not conceded any goals. You have to predict whether the Home team will keep a clean sheet during the first half of the match.
1st half - Away clean sheet: Clean sheet is a term used to describe a team that has not conceded any goals. You have to predict whether the Away team will keep a clean sheet during the first half of the match.
1st half - 1x2 & both teams to score: You have to predict the outcome of the 1st half and whether the both teams will score or not in the 1st half only.
1st half - 1x2 & total: You have to predict the combination of the half time result of the match and whether the total number of goals scored in the first half will be over or under the spread indicated. There are 6 possible outcomes:
1&Ov=The home team wins the first half and total goals is over the spread
1&Un=The home team wins the first half and total goals is under the spread
X&Ov= The first half finishes in a draw and total goals is over the spread
X&Un= The first half finishes in a draw and total goals is under the spread
2&Ov= The away team wins the first half and total goals is over the spread
2&Un= The away team wins the first half and total goals is under the spread
1st half - correct score: You have to predict the correct score of the first half of the match.
1st half – multigoals: You have to predict the number of goals scored during the 1st half based on different ranges offered.
1st Half Home to Score: You have to predict whether the home team will score at least one goal during the 1st Half.
1st Half Away to Score: You have to predict whether the away team will score at least one goal during the 1st Half.
1st Half Double Chance & GG/NG: You have to predict the outcome of the 1st Half with 3 possible double chance
outcomes (1X, 12 & X2) and whether the both teams will score in the match or not.
1st Half Multigoals: You have to predict the number of goals scored during the 1st half based on different ranges.
1st Half 1X2 or GG/NG: You have to predict the winning outcome of the 1st Half OR whether both, one or neither
teams will score in the 1st Half. Only one prediction has to occur for the bet to be a winner.
Second Half Markets
2nd half - 1x2: You have to predict the outcome of the second half of the match only. Goals scored in the first half of the match do not count.
2nd half - Total: You have to predict if the total number of goals scored during the second half only will be over or under the spread indicated.
2nd half - which team wins the rest : Regardless of the actual score of the event, at the time of placing the bet the score of the event will be considered to be 0-0. The market will consider the second Half only.
2nd half - Next goal : You have to predict which Team during the second Half period will score the next goal. There are 3 possible outcomes: 1 (the home team score), X (the teams draw), 2 (the away team score).
2nd half - double chance: You have to predict the outcome of the second Half. There are 3 possible outcomes: 1X (at the end of the second Half the home team wins or draws), X2 (at the end of the second Half the away team wins or draws), 12 (at the end of the second Half the home team wins or the away team wins).
2nd half - draw no bet: You have to predict which team will win the second half of the match only. If the second half ends in a draw the selection will be void.
2nd Half Handicap (2 Way): You have to predict the final result of the second half of the match taking in consideration the handicap in brackets.
2nd st Half Handicap (3 Way): You have to predict the final result of the second half of the match taking in consideration the handicap in brackets. For example, (0:1) indicates that the Away team has one goal advantage, as for (1:0) indicates that the Home team has one goal advantage.
2nd half - competitor1 exact goals: You have to predict the number of goals that will be scored from the Home team during the second half of the match.
2nd half - competitor2 exact goals: You have to predict the number of goals that will be scored from the Away team during the second half of the match.
2nd half - odd/even: You have to predict if the number goals scored during the second half only is going to be odd or even. The score line 0-0 is considered even.
2nd half - both teams to score: You have to predict whether both teams score at least one goal each during the second half OR only one team or both teams do NOT score any goals during the second half.
2nd half – Home clean sheet: Clean sheet is a term used to describe a team that has not conceded any goals. You have to predict whether the Home team will keep a clean sheet during the second half of the match.
2nd half - Away clean sheet: Clean sheet is a term used to describe a team that has not conceded any goals. You have to predict whether the Away team will keep a clean sheet during the second half of the match.
2nd half - 1x2 & both teams to score: You have to predict the outcome of the second half and whether the both teams will score or not in the second half only.
2nd half - 1x2 & total: You have to predict the combination of the second half result of the match and whether the total number of goals scored in the second half will be over or under the spread indicated. There are 6 possible outcomes:
1&Ov=The home team wins the second half and total goals is over the spread
1&Un=The home team wins the second half and total goals is under the spread
X&Ov= The second half finishes in a draw and total goals is over the spread
X&Un= The second half finishes in a draw and total goals is under the spread
2&Ov= The away team wins the second half and total goals is over the spread
2&Un= The away team wins the second half and total goals is under the spread
2nd half - correct score: You have to predict the correct score of the second half of the match.
2nd half – multigoals: You have to predict the number of goals scored during the second half based on different ranges offered.
2nd Half Home to Score: You have to predict whether the home team will score at least one goal during the second Half.
2nd Half Away to Score: You have to predict whether the away team will score at least one goal during the second Half.
2nd Half Double Chance & GG/NG: You have to predict the outcome of the second Half with 3 possible double chance outcomes (1X, 12 & X2) and whether the both teams will score in the match or not.
2nd Half Multigoals: You have to predict the number of goals scored during the second half based on different ranges.
2nd Half 1X2 or GG/NG: You have to predict the winning outcome of the second Half OR whether both, one or nether teams will score in the second Half. Only one prediction has to occur for the bet to be a winner.
Combo Markets
1X2 & GG: You have to predict if both teams score and the outcome of the match together with the final result. 6 possible outcomes are offered:
1&GG=The home team will win and both teams will score;
X&GG=The teams will draw and both teams will score;
2&GG=The away team will win and both teams will score;
1&NG=The home team will win and at least one team won't score;
X&NG=The teams will draw and at least one team won't score;
2&NG=The away team will win and at least one team won't score.
Total & GG/NG: You have to predict the market Total (Under/Over goals) together with both teams will score at least one goal each during the whole match (GG) or one or both the teams do not score any goal during the whole match (NG). The bet offers 4 possible outcomes: Over&GG, Over&NG, Under&GG, Under&NG.
1X2 & O/U: You have to predict the outcome of the match together with the number of goals scored during the match by considering the indicated spread. Six outcomes are possible: 1&Over “X”, X&Over “X”, 2&Over “X”, 1&Under “X”, X&Under “X”, 2&Under “X”
1st/2nd half GG/NG: You have to predict the outcome the Halftime/Fulltime of the match together with both teams will score. 4 possible outcomes are offered:
no/no, yes/no, yes/yes, no/yes.
Total 2.5 or GG/NG: You have to predict the number of goals in the match is over or under the indicated spread OR whether both, one or neither teams will score in the match. 4 outcomes are possible:
Over 2.5 or NG, Over 2.5 or GG, Under 2.5 or NG, Under 2.5 or GG
1x2 & Total (O/U) & GG/NG : You have to predict the combination of the final result of the match and the result of both teams to score market and the match will be over or under the spread indicated.
1x2 & Multigoals Score: You have to predict the combination of the final result plus if the range of total goals scored during the match will be between the indicated range.
Both team to score + Multigoals Score: You have to predict the combination of both teams to score market plus if the range of total goals scored during the match will be between the indicated range.
First goal & 1x2 (Matchflow): You have to predict together if the final result of the match will be 1, X or 2 and which team will score the first goal of the match. The bet offers seven possible outcomes:
1-1st goal & 1
1-1st goal & X
1-1st goal & 2
2-1st goal & 1
2-1st goal & X
2-1st goal & 2.
No Goal (0-0).
Double chance (match) & 1st half GG/NG: You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and whether the both teams will score or not in the 1st half only.
Double chance (match) & 2nd half GG/NG: You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and whether the both teams will score or not in the 2nd half only.
Double chance & GG/NG: You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and whether the both teams will score in the match or not.
Double chance & total: You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and whether the total amount of goals will be over or under the stated number.
Halftime/fulltime & total: You have to predict the halftime-fulltime result plus the total goals will be over or under the indicated spread.
Halftime/fulltime & 1st half total: You have to predict the halftime-fulltime result plus the total goals in the first half will be over or under the indicated spread.
Halftime/fulltime & exact goals: You have to predict the halftime-fulltime result plus the exact goals scored during the match.
3 Chance Mix (Home or over, Home or under, Draw or over, Draw or under, Away or over, Away or under, Home or GG, Draw or GG, Away or GG, Home or any clean sheet, Draw or any clean sheet, Away or any clean sheet): You have to predict the winning outcome of the match OR whether both, one or nether teams will score in the match OR the total amount of goals of the match.
Under 1st Half & Under 2nd Half: You have to predict whether the number of goals in the 1st Half will be Under the indicated spread, plus if the number of goals in the 2nd Half only will be Under the indicated spread. Example: Under 1,5/Under 1,5. This selection is winning if the total goals in the first half are under 1,5 plus the total goals in the second half are under 1,5.
Under 1st Half & Over 2nd Half: You have to predict whether the number of goals in the 1st Half will be Under the indicated spread, plus if the number of goals in the 2nd Half only will be Over the indicated spread. Example: Under 1,5/Over 1,5. This selection is winning if the total goals in the first half are under 1,5 plus the total goals in the second half are Over 1,5.
Over 1st Half & Under 2nd Half: You have to predict whether the number of goals in the 1st Half will be Over the indicated spread, plus if the number of goals in the 2nd Half only will be Under the indicated spread. Example: Over 1,5/Under 1,5. This selection is winning if the total goals in the first half are Over 1,5 plus the total goals in the second half are under 1,5.
Over 1st Half & Over 2nd Half: You have to predict whether the number of goals in the 1st Half will be Over the indicated spread, plus if the number of goals in the 2nd Half only will be Over the indicated spread.
Example: Over 1,5/Over 1,5. This selection is winning if the total goals in the first half are Over 1,5 plus the total goals in the second half is Over 1,5.
Corner Markets
Corner 1x2: You have to predict which team in the match will be awarded the most corners. Corners awarded but not taken do not count.
Next corner: You have to predict which team will be awarded the next corner of the match.
Last corner: You have to predict which team will be awarded the Last corner of the match.
Corner handicap: You have to predict the team who takes the most corners in the match taking into consideration the handicap spread offered.
Total corners: You have to predict whether the total amount of corners taken in the match is over or under the indicated spread.
Home total corners: You have to predict whether the total amount of corners taken in the match by the home team only is over or under the indicated spread.
Away total corners: You have to predict whether the total amount of corners taken in the match by the away team only is over or under the indicated spread.
Corner range: You have to predict the range of corners taken in the match.
Home corner range: You have to predict the range of corners taken in the match from the Hometeam.
Away corner range: You have to predict the range of corners taken in the match from the Away Team.
Odd/even corners: You have to predict whether the total corners taken in the match is an odd or even number. No corners awarded = even.
Race to x corners: You have to predict which team will reach the number x of corners first during the match.
1st half - corner 1x2: You have to predict which team will have more corners in the first half (1X2).
1st half - xth corner: You have to predict which team will be awarded the next corner during the 1st half period of the match.
1st half last corner: You have to predict which team will be awarded the Last corner during the 1st half of the match.
1st half - corner handicap: You have to predict the team who takes the most corners in the 1st half of the match taking into consideration the handicap spread offered.
1st half - total corners: You have to predict if the total amount of corners in the first half of the match will be over or under the total spread (Over/Under).
1st half - Home total corners: You have to predict if the total amount of corners in the first half of the match awarded from the Home team will be over or under the total spread (Over/Under).
1st half - Away total corners: You have to predict if the total amount of corners in the first half of the match awarded from the Away team will be over or under the total spread (Over/Under).
1st half - Home exact corners: You have to predict the exact numbers of corners taken during the 1st half of the match from the Hometeam. 4 possible outcomes: 0-1, 2,3,4+.
1st half - Away exact corners: You have to predict the exact numbers of corners taken during the 1st half of the match from the Away Team. 4 possible outcomes: 0-1, 2,3,4+.
1st half - corner range: You have to predict the range of corners taken in the 1st half of the match.
1st half - odd/even corners: You have to predict whether the total corners taken in the first half of the match is an odd or even number. No corners awarded = even
1st half - race to x corners: You have to predict which team will reach the number x of corners first during the 1st half of the match.
Booking Markets
Booking MarketsA yellow card counts as one card. A red card counts as two cards. If a player gets one yellow plus a second yellow driving to a red card, this counts overall as three cards. As a result, a player cannot receive more than three cards. Settlement will be based on all available card data that appear during the normal playing time of an event .Cards shown after the final whistle will not be taken under consideration. Cards in non-playing players (players that have already been replaced, coaches, players on the bench who have not taken part in the game) are not taken under consideration.
Booking markets with pointsA yellow card counts as 10 points and the red and the second yellow-red as 25. The second yellow for a player that leads to a red card is not counted. As a result, a player cannot receive more than 35 points. Settlement will be based on all available card data that appears during the normal playing time of an event .Cards shown after the final whistle not to be taken under consideration. Cards in non-playing players (players that have already been replaced, coaches, players on the bench who have not taken part in the game) are not taken under consideration.
Booking 1x2: You have to predict which of the two teams will receive the most number of bookings during the regular time of the match.
➔ Yellow card = 10 points, Red card = 25 points, the second yellow card for a player which leads to a red card is not considered.
Next booking: You have to predict which team during the regular time of the match will receive the booking card specified in the bet.
Total booking points: You have to predict if the total number of bookings awarded during the match is over or under the spread indicated.
➔ Yellow card = 10 points, Red card = 25 points, the second yellow card for a player which leads to a red card is not considered.
Total bookings: You have to predict if the total number of bookings awarded during the match is over or under the spread indicated.
➔ Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red card is not considered.
Home total bookings: You have to predict if the total number of bookings awarded for the Home team during the match is over or under the spread indicated.
➔ Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red card is not considered.
Away total bookings: You have to predict if the total number of bookings awarded for the Away team during the match is over or under the spread indicated.
➔ Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red card is not considered.
Exact bookings: You have to predict the exact number of bookings awarded during the match.
➔ Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red card is not considered.
Home exact bookings: You have to predict the exact number of bookings awarded from the Home team during the match.
➔ Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red card is not considered.
Away exact bookings: You have to predict the exact number of bookings awarded from the Away team during the match.
➔ Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red card is not considered.
Booking point range: You have to predict the range of bookings awarded from the teams during the match. 5 are the possible outcomes: 0-3, 31-45, 46-60, 61-75, 76+.
Sending off: You have to predict if a red card will be drawn or not during the match.
Home sending off: You have to predict if a red card will be drawn or not during the match for the Home team.
Away sending off: You have to predict if a red card will be drawn or not during the match for the Away team.
1st half - booking 1x2: You have to predict which of the two teams will receive the most number of bookings during the 1st half of the match.
➔ Yellow card = 10 points, Red card = 25 points, the second yellow card for a player which leads to a red card is not considered.
1st half - Next booking: You have to predict which team during the 1st half of the match will receive the booking card specified in the bet.
1st half - total booking points: You have to predict if the total number of bookings awarded during the 1st half of the match is over or under the spread indicated.
➔ Yellow card = 10 points, Red card = 25 points, the second yellow card for a player which leads to a red card is not considered.
1st half - total bookings: You have to predict if the total number of bookings awarded during the 1st half of the match is over or under the spread indicated.
➔ Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red card is not considered.
1st half - Home total bookings: You have to predict if the total number of bookings awarded for the Home team during the 1st half of the match is over or under the spread indicated.
➔ Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red card is not considered.
1st half - Home total bookings: You have to predict if the total number of bookings awarded for the Home team during the 1st half of the match is over or under the spread indicated.
➔ Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red card is not considered.
1st half - exact bookings: You have to predict the exact number of bookings awarded during the 1st half of the match.
➔ Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red card is not considered.
1st half - Home exact bookings: You have to predict the exact number of bookings awarded from the Home team during the 1st half of the match
➔ Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red card is not considered.
1st half - Away exact bookings: You have to predict the exact number of bookings awarded from the Away team during the 1st half of the match
➔ Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red card is not considered.
1st half - booking point range: You have to predict the range of bookings awarded from the teams during the 1st half of the match. 4 are the possible outcomes: 0-10, 11-25, 26-40, 41+.
1st half - sending off: You have to predict if a red card will be drawn or not during the 1st half of the match.
1st half - Home sending off: You have to predict if a red card will be drawn or not during the 1st half of the match for the Home team.
1st half - Away sending off: You have to predict if a red card will be drawn or not during the 1st half of the match for the Away team.
Goalscorer Markets / Player Specials Markets
Bets apply to regular time only. Own goals (based on official authority) omitted or count as “no Scorer” if the game has only “own goals”.
Betting First Goalscorer will be VOID if a player never plays or comes in the pitch after the first goal of the game has been scored, except in the case of an own goal, which is ignored.
Bets on Last Goalscorer will be VOID if a player never plays. Player to score apply for any player, whatever the time he entered the game.
Bets on Anytime Goalscorer, apply to any player involved in the game, regardless of the time they enter the game. Bets on Anytime goalscorer will be VOID if a player never plays.
In case a match is abandoned but there has been at least one Scorer, bets on the first Goalscorer apply and bets on the last goalscorer are void. Anytime Goalscorer market for this player is settled as winner and bets on other players are void.
Anytime Goalscorer: You have to predict that the selected player will score at least one goal during the match. If the selected player doesn’ t take part in the match the bet will be voided.
First Goalscorer: You have to predict if the selected player will score the first goal of the match. If a player never plays or comes into the pitch after the first goal of the game has been scored the bet is Void.
If the selected player does not score the first goal and is replaced by a substitute, the bet is a loser.
Next Goalscorer: You have to predict if the selected player will score the goal “x” in the match. If the selected player doesn’ t take part in the match the bet will be voided.
Last Goalscorer: You have to predict that the selected player will score the last goal of the match. If the selected player doesn’ t take part in the match the bet will be voided. If the selected player does not score any goals during the match, the bet is lost, even if he was replaced by another player before the last goal has been scored.
Anytime goalscorer & 1x2: You have to predict a player to score anytime in the match plus predict the final result of the game combined. Regular time only.
Anytime goalscorer & correct score: You have to predict a player to score anytime in the match plus predict the exact final score of the game combined. Regular time only.
xth goalscorer & 1X2: You have to predict a player to score the goal “x” in the match plus predict the final result of the game combined. Regular time only.
xth goalscorer & correct score: You have to predict a player to score the goal “x” in the match plus predict the exact final score of the game combined. Regular time only.
Player to score 2+: You have to predict that the selected player will score at least two goals during the match. If the player you have selected does not take part in the match the bet is void. If the player takes part in the game, and does not score at least two goals the bet is lost independently from the final result of the match.
Player to score 3+: You have to predict that the selected player will score at least three goals during the match. If the player you have selected does not take part in the match the bet is void. If the player takes part in the game, and does not score at least three goals the bet is lost independently from the final result of the match.
Home team xth goalscorer: You have to predict if the selected player from the Home team will score the goal “x” in the match. If the selected player doesn’ t take part in the match the bet will be voided.
Away team xth goalscorer: You have to predict if the selected player from the Away team will score the goal “x” in the match. If the selected player doesn’ t take part in the match the bet will be voided.
Player assists: You have to predict how many assists the listed players have in the match.
Player shots: You have to predict how many shots the listed players will have in the match, regardless if they are on goal or not.
Player shots on goal: You have to predict how many shots on goal the listed players will have in the match. Shots that are not on goal, do not count for the specific market.
Player tackles: You have to predict how many successful tackles (according to the official statistics) the listed players will have in the match.
Player passes: You have to predict how many successful passes (according to the official statistics) the listed players will have in the match.
To get a card: You have to predict whether the listed players will receive a yellow or a red card.
First player to have a shot: You have to predict which player will have the first shot of the match, regardless if the shot is on goal or not.
First player to have a shot on goal : You have to predict which player will have the first shot on goal of the match. Shots that are not on goal do not count for the specific market.
Other Markets
Halftime/fulltime correct score: You have to predict the correct score of the 1st half of the match together with the correct score of the entire match. Example:
Score at HT is 0-0, Score at FT is 2-0
Winning selection for this example is 0-0/2-0.
Goal range: You have to predict the range of goals scored during the match. 4 are the possible selections: 0-1, 2-3,4-6,7+
Home Win to Nil: You have to predict whether or not the home team will win conceding any goal to his opponent.
There are two possible outcomes: Yes (the home team wins without conceding any goal) and No (any other outcome).
Away Win to Nil: You have to predict whether or not the away team will win conceding any goal to his opponent.
There are two possible outcomes: Yes (the away team wins without conceding any goal) and No (any other outcome).
Higher-scoring half: predicts which of the two halves of the match will have a bigger amount of scored goals.
Both halves over 1.5: More than 1.5 goals are scored in each half, that is, more than 1.5 in the first half and more than 1.5 in the second half.
Both halves under 1.5: Less than 1.5 goals are scored in each half, that is, less than 1.5 in the first half and less than 1.5 in the second half.
Home wins both halves: Home team wins the first and second half.
Away wins both halves: Away team wins both the first half and the second half.
Home wins either half: Home team wins one of the halves, either the first or the second half.
Away wins either half: Away team wins one of the halves, either the first or the second half.
Home highest scoring half: predicts which of the two halves of the match will have a bigger amount of scored goals for the Home team.
Away highest scoring half: predicts which of the two halves of the match will have a bigger amount of scored goals for the Away team.
Away team scores in both halves: Away team scores goals in the first half and in the second half.
Home team scores in both halves: Home team scores goals in the first half and in the second half.
Own Goal: You have to predict if an own goal will be assigned during the match.
Penalty in the Match: You have to predict whether a penalty will be awarded in the match by the home or away team.
The penalty must be taken to count. Any penalties awarded but overruled by VAR do not count. Penalties taken in shoot outs do not count.
To score a Penalty: You have to predict whether a penalty awarded in the match will be scored by the home or away team.
To miss a Penalty: You have to predict whether a penalty awarded in the match will be missed by the home or away team.
To Win From Behind: You have to predict whether the home/away team will win the match after being behind in the match.
To Win From Behind Home team: You have to predict if the home team will win the match after being behind in the match.
To Win From Behind Away team: You have to predict if the away team will win the match after being behind in the match.
Video VAR Y/N: You have to predict whether or not there will be a VAR decision (with monitor review) in a selected match during the regular time only. Extra time will not count. The settlement of bets which are placed on VAR markets will be validated on the federation official website.
Multiscores 1,2,3,4,5: You have to predict which selection will contain the correct score of the match. 5 Multiscores markets are offered.
Example: You choose the selection 0-0 / 1-1 / 0-1 / 1-0
If the match finishes with one of the scores in your selection, your bet is a winner.
Ball possession 1X2: You have to predict whether the selected teams will have a greater ball possession than the specified spread. Only Regular Time is considered.
Total goals matchday X: You have to predict the total number of goals scored on the Matchday X in the mentioned Championship. Two goals are awarded in the case of a single match of the specific day being postponed; in case of a 2 or more matches postponed all the bets are void.
e.g.: Total goals Matchday 36 Italy - Serie B = WIN Over 15
It is winning if the sum of the goals scored in all the Serie B match matches is 16+
Fast Markets / Interval Markets
➔ Markets will be settled based on the goal time announced by TV. If this is not available, the time according to the match clock is considered.
➔ Goal markets are settled based on the time the ball crosses the line, and not the time the kick is made.
➔ Corner interval markets are settled based on the time the corner kick is taken and not the time the corner is conceded or awarded.
➔ Booking interval markets are settled based on the time the card is shown and not the time the infringement is made
➔ Offsides will be settled based on the time when the referee gives the decision. This rule will be applied to any video assistant referee (VAR) situation.
➔ Penalty markets will be settled based on the time when the referee gives the decision. This rule will be applied to any video assistant referee (VAR) situation.
➔ Penalties awarded but not taken are not considered
These types of markets may be offered at minute intervals such as: 1, 5, 10, 15, etc; according to the case. Within this offer you can find markets based on Goals, Corner Kicks, Cards with the formula 1X2, Over/Under, Handicap.
1 minute range:It goes from the second 00:00 to the second 00:59
5 minutes range:Minute 1 to 5 goes from minute 00:00 to minute 04:59
10 minutes range:Minute 1 to 10 goes from minute 00:00 to minute 09:59
15 minutes range:Minute 1 to 15 goes from minute 00:00 to minute 14:59
Rule 1: in case that the selected interval market contains the option NO or NONE. So, if the bet is generated in Pre-match it means that in the event there will be NO goals, corner kicks, cards, or the rest; according to the case. If the bet is generated live, it means that from that moment there will be NO goals, corner kicks, cards, or the rest as the case may be.
Rule 2: in the case that any of the intervals selected by the user contains minute 45 (End of the first half) or minute 90 (End of the second half or regular time), the injury/stoppage time minutes granted by the referee will be considered. 1 minute Markets:
➔1 minute - total goals from a to b
➔1 minute - total corners from a to b
➔1 minute - total bookings from a to b
➔1 minute - total offsides from a to b
➔1 minute - total penalties awarded from a to b
5, 10, 15 minutes Markets:➔1x2 from a to b
➔xth goal from a to b
➔total goals from a to b
➔corner 1x2 from a to b
➔xth corner from a to b
➔corner handicap from a to b
➔total corners from a to b
➔competitor1 total corners from a to b
➔competitor2 total corners from a to b
➔odd/even corners from a to b
10 minutes - 1x2: You have to predict the outcome of the first ten (10) minutes. Events must happen between 0:00 and 09:59 to be classed in the first 10 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.
When will a goal be scored (15 min interval): You have to predict whether a goal will be scored in the time frame selected: 7 possible outcomes:
1-15
16-30
31-45
46-60
61-75
76-90
none
When will a goal be scored (10 min interval): You have to predict whether a goal will be scored in the time frame selected: 10 possible outcomes:
1-10
11-20
21-30
31-40
41-50
51-60
61-70
71-80
81-90
None
Football - Outrights
Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.
Top2, Top4, Top6, Top8, Top10: You have to predict if the selected team or player will finish in the respective top position when the competition ends.
Who will finish higher in the League: You have to predict which of the teams indicated will achieve the best positioning at the end of the given tournament or season, considering real points. If the teams complete the competition with the same amount of points the official standings published by the Football League of the respective country will be considered in order to determine the winner.
To finish Bottom: You have to predict if the indicated team or player will finish in last place when the competition ends.
Best Promoted Team: You have to predict which newly promoted team will finish in the highest position in the given tournament. If there is a tie situation, the official league table at the conclusion of the final match of the scheduled season will determine the settlement of bets. End of season play-offs will count.
To finish in Top Half: You have to predict which of the named teams will finish in the top half of the given tournament/league (for example, in a 16-team league, if the team selected will finish in positions 1-8).
Winner Without (w/o) – teams: You have to predict the winner of the named competition (which team in the market will finish highest in the named tournament) without taking into consideration the named team(s). For example Premier League 2020/21 – w/o the Big Six would mean whichever team finished highest in the Premier League in the 2020/21 season without considering Arsenal, Chelsea, Liverpool, Manchester City, Manchester Utd and Tottenham.
Team to Score Most goals: You have to predict which team will score the most goals in the entire tournament. If two or more teams score the same number of goals dead heat rules will be applied.
Team to Score Least goals: You have to predict which team will score the least goals in the entire tournament. If two or more teams score the same numbers of goals, dead heat rules will be applied.
Best team of the tournament: You bet on which team in confederation goes the furthest during the competition. If there is a draw between several teams and they are eliminated in the same phase, the Dead Heat rule will apply.
Top Goalscorer: You have to predict the player that will score more goals during the given tournament. Goals scored in other competitions are not taken into consideration. If the chosen player plays at least once during the season, this bet typology will stand valid, otherwise it will be void.
Relegation: You have to predict which team or teams will be relegated from the division.
Player Most Assists: You have to predict which player will make more assist during the indicated tournament. Results are taken from the federation and will be used for settlement purposes.
Group Winner: You bet on the team that finishes with the higher amount of points in its group.
Stage of Elimination: You bet on the phase in which a certain team will be eliminated from the competition.
Which team will receive more goals: you bet on the team that receives more goals during its participation in the competition.
Highest scoring team: You bet on the team that scores more goals during their participation in the competition.
Top goalscorer Team: You bet on which option ends up as your team's top scorer. The option of "No Goalscorer" means that no one will score goals in the given team. In the case of a draw between two or more players, the Dead Heat rule will apply.
Reach the final/ Semi-Final/ Quarter-final: You have to predict if the indicated team or player will qualify for the specific round of the named competition.
Winner & Top Goalscorer: You have to predict which team will win the tournament and the player which will score most goals. Winner and Top Goalscorer rules apply for the selected market and both selections need to win, in order for the combo to win.
Best Player of the Tournament: You have to predict who will be named the best player of the tournament. Results are taken from the federation and will be used for settlement purposes.
Winning Group: You have to predict the group of the winning team of the named competition.
Group Qualification: You have to predict if the selected team coming from the mentioned group will be qualified (Yes) or not (No).
Elimination by Penalty Shootout: You have to predict if the selected team will be eliminated from the tournament through a Penalty Shootout.
Straight Forecast - Straight Forecast bet is one where you choose two selections which will finish first and second in the correct order and will qualify into the next round. In order to win you must predict correctly both the first and second placed selections which need to be in the correct order of placement.
Exact Group points: You have to predict exactly how many points the selected team will win in the group stage.
Advancing Double - Advancing Double bet is one where you choose which two teams will advance from a specific group/tournament, regardless of their final position. In order for the bet to win, both teams selected must qualify.